Monday, 27 May 2013

Progress

The Folly 
(Without detail)


The 3 colours represent the 3 'F's. There'll be 4 spotlights going into the ceiling of the middle red rectangle while the slits on the green rectangle are for lighting effects (Vivid anyone?! such nice installations....)

The Folly 
(Modified)




The Bridge 
(Framework, Progress)


General shape was ok to do but when adding thickness to curved shapes... that's another matter all together. Half the lines/faces didn't match up. Anyways will spend a bit of time fixing little details.


The Valley
(Hong Kong Inspired)



The Spaces
(Arrangement)

Ok so here is my arrangement for the main rooms. This is based on the idea of efficiency and inspired by the tv show 'Megafactories' (where there are main zones/stages from planning through to final production). 
So my theory is that all three disciplines are intertwined and they go through different stages from 

Learning --> Ideas --> Planning --> Modelling --> Prototype

The rooms assigned are to go with these stages. This is the practical 'zone'
I'll be adding in the research and meeting rooms a bit later :)

Sunday, 19 May 2013

THE MASHUP OF THREE NEWS ARTICLES




Non-Design: Architecture’s (Counter-Intuitive) Future
Architecture
http://www.archdaily.com/329356/non-design-architectures-counter-intuitive-future/

The Next Dimension - Future of CAD
Architectural Computing
http://archpaper.com/news/articles.asp?id=122

Architecture, Structure are one
Engineering
http://enr.construction.com/features/Buildings/archives/060911c.asp


Theory from Mashup



The future of the Architect, Drafter & Engineer professional will be where all disciplines are invariably seen as one. Whether it's highly detailed rendering, designing with intricate organic shapes or complex construction - highly advanced software will allow for plans to instantaneous translate into engineering terms and also into construction terms without the need to calculate the physics, time and effort. Changes can be made seamlessly and the overall building process will be as efficient as ever.

Purpose-wise the integration and efficiency of the combined principles will allow for more effective solutions to help improve the lives of those in the impoverish communities.  

That is the future and theory I draw from the three news articles I've read. Hopefully that future is coming very soon if not already :) 


How does this translate into my design?
I'll be having combined rooms where all three disciplines are learning, teaching and feeding off each other. There'll be simple open spaces where people can meet and discuss and make changes to their work.


  

THE 18 SKETCH PERSPECTIVES

1 Point Perspectives


 


 









THE 36 CUSTOM SKETCHES

THE ELEVATORS AND FOLLY

THE IMAGE CAPTURES AND ARCHITECTURE

Friday, 3 May 2013

THE TWO CONCEPTS

 
 
CIRCULATION (Spatial Fluidity + Programme-Free)
I'm always fascinated by topics which question the way people think. Here my design sets out to intrigue. Is the bottom space a circulation space where people walk through or a function space with an open design or both? The simplicity of this design without details is open to interpretations. Same can be said about the top space. At this simple stage the top can easily to made into a room or a hallway that people walk through. This is great conceptually as it moves away from putting a label on particular things and combines nicely from spatial fluidity (free flowing space) and programme-free (no prescribed function)
 
 
 
 
 
VERTICAL HIERARCHY (Gender spaces + Ration Design)
I've created the bottom space as a more dominant area (more open, bigger and wider frame - male) compared with the above level with a lower roofed space (leaning towards a more private enclosure - female).  In electroliquid aggregation this design combines the rational ( a simple two level design) with a division between the spaces (male VS female). Hence I hope I've created a sense of vertical hierarchy simply through the manipulation of heights and space.
 


DETAIL + MEETING PLACE

 
 
 Here I've added access to the above levels, a glass enclosure with gaps for the lighting in Cryengine and a meeting place inbetween the two monuments.
 
 

THE 18 SKETCH AXONOMETRICS

 
 

THE 36 CUSTOM TEXTURES

 

THE LANDFORM

Download link at

THE IMAGE CAPTURES AND ARCHITECTURE

 


The 'light' texture is place on the second level as it goes with what I made the 'light level' where the light source illuminates from behind a shield of glass.

The 'dark' texture is placed on the bottom level as to emphasise the concept of 'Vertical Hierarchy' ('light' top, 'medium' middle, dark 'bottom') 

Here the 'medium' texture is placed on the side of the supporting frame to indicate a wall where as the 'dark' texture is at the bottom to indicate ground space.

Cryengine 3 landscape