Tuesday, 23 April 2013

Lesson to learn :((

Must hammer into my brain - got to fit the criteria.
Think I just got a 'Wow that's great! BUT...' type of work :'( what can you do

Even my stairs with all the effort and thought put in are considered just average and too steep...
a little disappointed.

Monday, 22 April 2013

Cryengine 3


Ok so I need to figure out my playup tool.. and the file path. Working on exporting the objects.
PS. that tiny thing there is a tropical fish (how do I zoom in??!)

Sketchup axons

 
 
 

Axonometrics

 

  

Monday, 15 April 2013

PS. Some final snaps :)

SHINYA KIMURA
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PUBLIC DISPLAY
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JIRO ONO
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FACADE
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Sunday, 14 April 2013

Videos (Youtube link)

  
       

Model file on Dropbox

Here is the link to download

https://www.dropbox.com/s/4l7c37p3vhaa0h9/Chris%20Lau%20Assignment%201.skp

Applying textures

 
Hatched (Above)
 
Tunnel (Mid) 

Ripple (Below)
 
 

Above
 
Mid

Lower
 

With connecting wires


 
 

Here is the look I was trying to archive in between levels but was near impossible to create so many thin cylindrical wires without taking hours and further adjustments. This is only visible with profile lines shown unfortunately. No worries I'll just have to adapt my design a bit :)

JIRO ONO level

  

 
 
 

 
 
 
  
Inspired by Therme Vals (suggestion from Ro :) ). So much thought has been put into this. From the grand scale waterfall stairs coming down to the marble blocks to the side seating area to the semi public pool to Jiro Ono the grand display - himself.
 
You are invited to play. To be immersed in your surroundings. Coming down the stairs you see the beautiful waterfall feature guiding you forward. Once you get to the bottom you find yourself in another world. Hidden underground. Mysterious and unique. When you get a grasp of your surroundings you are lured to the marble seating and can't help but stare through the enormous arches to see what lies beyond on the other side. You go around hopping through the blocks like a little kid and find yourself breath taken by Jiro Ono at the centre of the stage. Afterwards you go the other way to realise you could run through the shallow waters and reach a hidden pool behind the stairs... to be cont.
 
Hope you like my little story :)
 
 
More to come. 

 

SHINYA KIMURA level

 

 
 
 

 
 
 
So for Shinya Kimura I have created a 2 level rotating display to show off his amazing motorbikes. To really get a feel of his superbikes I have created a 'S' ramp which sits above the public display room. In the middle of this ramp is a transparent wind tunnel so clients can admire from below. 

SHINYA KIMURA stairs


 
 
 


 
My aluminium plated stairs connected to a ramp for Shinya's motorbikes. I think the solid, distinctive edge design goes very nicely with my word 'Steel' used to describe his level.